This study was carried out to determine the Effect of Simulation Games on Senior Secondary Students Achievement and Retention in Chemistry. The target population was all SS2 students in Onitsha North Local Government. Six schools were sampled using the stratified random sampling techniques, two co-educational, two male and two female schools was selected. One intact SS2 class from each of the six schools was selected, thus, yielding six classes. The sample comprises of 224 SS2 chemistry students, seventy five (75) students from male and female school was used as experimental group and 149 from co-educational was used as control group. A pre-test and post-test quasi experimental control design was used. The hypotheses were tested at P≤ 0.05 level of significance. The instrument used to collect data is chemistry achievement test (CAT) which was validated by a lecturer in chemistry and another in measurement and evaluation. Data collected was analyzed using mean. Standard deviation was used to analyze research question and hypothesis were analyzed using z-test. It was recommended among others that simulation game strategy should be encouraged for the teaching and learning of chemistry at the secondary school level. Professional association and educational researchers should organize seminars to sensitize the need for adaptation of simulation game strategy at the secondary school level. Based on the findings, suggestions for further studies were made.
TITTLE PAGE
APPROVAL PAGE
CERTIFICATION PAGE
DEDICATION
ACKNWOLEDGEMENT
TABLE OF CONTENTS
LIST OF TABLES
ABSTRACT
CHAPTER ONE: I
INTRODUCTION 1
Back ground of the study 1
Statement of the problem 8
Purpose of the study 9
Significance of the study 9
Scope of the study 11
Research questions 11
Research hypotheses 11
CHAPTER TWO:
REVIEW OF LITERATURE 12
Conceptual framework 12
Theoretical framework 19
Empirical framework 24
Summary of literature review 27
CHAPTER THREE 30
Research design 30
Area of the study 31
Population of the study 31
Sample and sampling technique 31
Instrument for data collection 32
Validation of the instrument 32
Reliability of the instrument 33
Method of data collection 33
Method of data analysis 33
CHAPTER FOUR RESULTS:
DATA ANALYSIS AND PRESENTATION OF RESULTS 34
Research question 1 34
Research question 2 35
Research question 3 35
Research question 4 36
Summary of the result 38
CHAPTER FIVE: 40
DISCUSSION, CONCLUSION AND RECOMMENDATION
Discussion of findings 40
Conclusion 41
Educational implications 41
Recommendation 42
Limitation 43
Suggestion for further studies 43
Summary of the study 45
REFERENCES 47
APPENDIX I 48
APPENDIX II 48
APPENDIX III 52
APPENDIX IV 55
APPENDIX V 58
APPENDIX VI 62
APPENDIX VII 63
APPENDIX VIII 64
APPENDIX IX 65
APPENDIX X 66
APPENDIX XI 67
APPENDIX XII 68
APPENDIX XIII 70-78
Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry. (n.d.). UniTopics. https://www.unitopics.com/project/material/effect-of-simulation-games-on-senior-secondary-students-achievement-and-retention-in-chemistry/
“Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry.” UniTopics, https://www.unitopics.com/project/material/effect-of-simulation-games-on-senior-secondary-students-achievement-and-retention-in-chemistry/. Accessed 24 November 2024.
“Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry.” UniTopics, Accessed November 24, 2024. https://www.unitopics.com/project/material/effect-of-simulation-games-on-senior-secondary-students-achievement-and-retention-in-chemistry/
Here’s a typical structure for Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry research projects:
- The title page of Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry should include the project title, your name, institution, and date.
- The abstract of Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry should be a summary of around 150-250 words and should highlight the main objectives, methods, results, and conclusions.
- The introduction of Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry should provide the background information, outline the research problem, and state the objectives and significance of the study.
- Review existing research related to Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry, identifying gaps the study aims to fill.
- The methodology section of Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry should describe the research design, data collection methods, and analytical techniques used.
- Present the findings of the Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry research study using tables, charts, and graphs to illustrate key points.
- Interpret Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry results, discussing their implications, limitations, and potential areas for future research.
- Summarize the main findings of the Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry study and restate its significance.
- List all the sources you cited in Effect Of Simulation Games On Senior Secondary Students Achievement And Retention In Chemistry project, following a specific citation style (e.g., APA, MLA, Chicago).